WebThe Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. Calamity also adds many difficult boss encounters and other situations in which class builds should be …
WebStart a Wiki. The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, a new leveling mechanic, more than ...
WebNot to be confused with Anahita, the boss that is summoned when it dies. ??? is a Pre-Hardmode stationary enemy that spawns in the Ocean. When it is killed, it summons Anahita. It can drop the powerful Aquatic Heart accessory at any point in the game.
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WebThe Codebreaker is a piece of constructible furniture that consists of six different components scattered throughout progression: Codebreaker Base, Decryption Computer, Long Ranged Sensor Array, Advanced Display, Voltage Regulation System, and Auric Quantum Cooling Cell.
WebThe Floodtide is a craftable Hardmode broadsword that autoswings. It can also be obtained by fishing after Calamitas Clone has been defeated and while under the effect of the Gills buff. When swung, it fires 2 mini sharkrons which deal damage to enemies on contact. Its best modifier is Legendary .
WebThis is a guide intended to give a rough outline of progression through the Calamity Mod. The mod adds several new points of progression and makes several changes to the base game's mechanics as well, which will be mentioned throughout this guide.
WebEquanimity is a craftable Hardmode rogue boomerang. It automatically throws a boomerang that pierces infinitely. Whenever the boomerang contacts an enemy while moving outwards, several light shards are released. As the boomerang returns to the player, homing dark shards are released. Light and dark shards each deal 80% of the weapon's base damage.
WebUse. The Turbulance is a craftable Pre-Hardmode non-consumable javelin. When used, it automatically throws a javelin that releases four wind slashes in random directions upon contact with enemies or blocks. If the player performs a critical strike on the javelin itself, the wind slashes home on nearby enemies.