javascript. const engine = new BABYLON.WebGPUEngine(canvas); await engine.initAsync(); Will WebGL still be supported? Yes! Support for WebGL and WebGPU will be maintained side by side for the foreseeable future. Testing WebGPU. You can refer to this page for detailed information on … See more
WEBBabylon.js has an abstraction layer that helps implement new types of engines. There are currently 4 types of engines: Null, Native, WebGPU and Engine (which implements WebGL as well as additional components like …
WEBMay 9, 2019 · We’re excited to say that Babylon.js is beginning to implement the support for WebGPU! At the time of writing this article, it is really early …
WEBNote that we will use Chrome Canary as our gauge browser for WebGPU features as other browsers are still lagging in term of feature support as of this writing (2023/12/28). Make it …
WEBWebGPU Breaking Changes | Babylon.js Documentation. Table Of Contents. readPixels is now asynchronous. Creation of the WebGPU engine is asynchronous. Shader code …
WEBMay 5, 2022 · This means that with Babylon.js 5.0 you can develop mind-bending, rendering experiences on the web using both WebGL and WebGPU - you don’t have to learn a new …
WEBSnapshot rendering is a new rendering mode available starting with Babylon.js v5.0. Only WebGPU supports it: activating this mode in WebGL has no effect. Description. The …