Compressed GPU texture formats – a review and compute
https://themaister.net/blog/2020/08/12/compressed-gpu-texture-formats-a-review-and-compute-shader-decoders-part-1/
WEBAug 12, 2020 · ETC, or Ericsson Texture Compression is a family with multiple generations. ETC2 is backwards compatible with ETC1 in that all valid ETC1 blocks will decode the same way in ETC2, but ETC2 exploits some undefined behavior of ETC1 to extend the format into something more interesting. ETC has a bit-exact decode, which makes verification very …
DA: 88 PA: 14 MOZ Rank: 48